Blog Archive

Tuesday, December 1, 2015

First Render

First blogpost I've made in a while, eh? As such, you likely don't know about my having gotten into CGI as a medium (which is to say, 3D computer art). This here is my first completed CGI project: my take on the strangest phenomenon of Pikmin 2.

It's awfully dark, I know. And grainy. But that's to be expected of a first project, from before I understood the Fresnel effect, good lighting, etc.
As for the darkness, I think I had a brighter version around here somewhere...

Posed in Blender, rendered in Cycles at 1920x1080, 2000-something samples. Slight touch-up in GIMP.
All models and textures are rips. In other words, directly from the game (with the exception of Olimar's model, which is from Super Smash Bros. Brawl). Which is not to say that they aren't modified--at the very least, subdivision was added to the characters!

Expect a newer version to crop up at some point, maybe with a little more work put into it.